This lab is the final lab regarding this course, so I chose two issues to work on for the span of the last two Releases (0.3, 0.4). The first issue I found was an RPG game that needed to implement global stats that track the players total player deaths, monster kills by type and top stats. The language used is JavaScript Issue 1 (0.3): https://github.com/ASteinheiser/react-rpg.com/issues/14 The second issue I found was for a rock-paper-scissors game, that needs to implement a Refresh button that resets all the win/loss/ties back to 0. Issue 2 (0.4): https://github.com/golemheavy/RPS-Multiplayer/issues/14
This month had been extremely busy for all of us, especially since BTS630 (Major Project Implementation) required a lot of our focus as well. For this release, I had to create a restart / refresh button that resets the stats of the game (wins, losses, ties). Comparatively to Release 0.3, I did not manage to find a very big issue. But I still found an issue that was bigger than the issues of Release 0.2, and big enough for this Release (0.4). For this release, I implemented the Refresh button, and managed to fix a few of the bugs as well. The Refresh button now changes all the stats back to 0. The bug I found was that the player choice was always 'null,' and the computer choice did not change. Now, the player choice is changed so that it correctly shows the player input, and the computer choice changes randomly every time a new choice has been made. This course was overall very fun and different to the other required courses of the BSD program. I enjoyed it quite well and ho